﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace MapEditor.Tiles
{
    public interface Tile
    {

        int type { get; set; }

        int Value { get; }

        Rectangle rectangle { get; set; }

        void Draw(SpriteBatch spriteBatch, Rectangle destination, Texture2D tileset);
    }
}
